30th of Mar '18 - 4th of May '18 (Week 1 - Week 6)
Jaslyn Tjhai (0333039)
3D Modelling
Exercises
Lectures
Week 1 (30th of March 2018)
During the first week of classes, Mr. Kannan introduced our module outline for this semester. Afterwards he showed us previous seniors' works and also set expectation with us for this semester. We were also shown references and examples on 3D Modelling on Mr. Kannan's pinterest and we were encouraged to look at references, explore Maya, and do some little practices on our own spare time. Before ending the classes with just introduction, Mr. Kannan wanted us to also practice drawing objects from different perspective as well as breaking them down into simple poly. This is to train us so that it'll be easier for us to model something once we're comfortable with breaking down objects into simple forms.
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| Fig. 1.a. Sketches of my watch |
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| Fig. 1.b. Sketches for practice |
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| Fig. 1.c. More sketches |
Week 2 (6th of April 2018)
On the second week, Mr. Kannan posted a video on basic Maya tutorial on Youtube for us to use as tutorial practices. As a first timer in using Maya, it was kind of difficult for me to get used to the shortcut keys, which Mr. Kannan also posted on Facebook for us to refer to. However, as I did a little practice on modelling by following the tutorial video, I found myself starting to get used to the shortcut keys.
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| Fig. 2.a. Shortcut keys for Maya |
It was also kind of difficult to change my view on the workspace but after a while I started to get used to it as well. Here's what I did so far by following the tutorial video provided by Mr. Kannan.
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| Fig. 2.b. Exercise on modelling a face from tutorial video |
In the middle of doing it, where by I finished part 1 of the tutorial video, I decided to try watching other tutorial videos on Youtube. I searched for tutorials for modelling a mushroom and here's what I came up with so far, as I only manage to finish half.
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| Fig. 2.c. Mushroom head model |
Then during class, Mr. Kannan wanted us to try and model a house, which he gave as reference.
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| Fig. 2.d. House model reference |
He wanted us to first identify the shapes that are found there before we start working on it. From there we can easily see that there's box (mostly), cone, and cylinder. So then we were asked to try and model it based on how we think it could be done while he walked around and observe. Here's what I came up with.
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| Fig. 2.e. Exercise on modelling a house |
While modelling it, I wanted to try using multi-cut to create the roof and other parts but I forgot how to do it exactly so I was having quite a hard time trying to create boxes and changing them to triangles. Resizing was also still needs some time to get used to. Mr. Kannan gave us 30 minutes for this exercise. Once we're done, Mr. Kannan explained how we should've first drew the parts of the house and extract it out before directly doing it on Maya to make it easier for us to model. Then Mr. Kannan showed us how he did it where he used a lot of multi-cut and extrude. He then wanted us to explore on multi-cut and extrude once we're finish with class for us to practice and get more used to Maya. After observing how Mr. Kannan did the house, I remember from the mushroom tutorial that extrude was also mostly used. On my next practices and exercises I'm definitely going to try and explore and get used to using extrude and multi-cut.
Mr. Kannan also showed us a little bit more about smoothing and beveling.
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| Fig. 2.f. Smoothing on Maya |
Mr. Kannan always reminded us to do smoothing only in the end and never in the beginning as there will be too much segments created which will make it difficult for us to change and adjust the shape. Then Mr. Kannan showed us how to create a square where the edges aren't as sharp. He showed us by using Bevel tool, where we can adjust the fraction, segments, depth, etc. From what he showed, we can see that before smoothing the whole box and only using bevel to adjust, the segments are still very little. But once it's smoothened, the segments increased in a way it'll be hard for us to adjust further. Then Mr. Kannan showed us how to put a hole in a box, again using extrude and a few other tools as well.
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| Fig. 2.g. Creating a hole on the box |
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| Fig. 2.h. Smoothen after extruding |
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| Fig. 2.i. Merging an edge to center |
Week 3
(13th of April 2018)
During week 3, Mr. Kannan wanted to see our concept for our first project which is due on Week 6. He wanted something that's fun for us to do and he mentioned that he will not accept houses. I decided to choose something robotic and ended up trying to make a fox robot. Mr. Kannan sketch a little on my sketch book to give me an idea as to how I wanted to work on my project. Then Mr. Kannan told us to try and draw from different perspective, where it doesn't matter if our drawings are not very good as long as the main elements are there. Drawing from different perspective will give us an idea as to how we're going to model it. Afterwards, Mr. Kannan introduced us to textures where he showed us the steps of applying a texture into a model. The steps were a lot so it's kind of confusing. I was following Mr. Kannan's explanation but was lost halfway.
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| Fig. 3.a. Sketch for project 1 |
Week 4
(20th of April 2018)
On the fourth week of classes, Mr. Kannan gave us a lecture on Hypershade, which Mr. Kannan recorded and uploaded on YouTube for us to review later on. I decided to try working on the house model again following the tutorial that Mr. Kannan gave us from week 2.
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| Fig. 4.a. Exercise on house model |
Mr. Kannan showed us how to insert solid colors to the model that we're working on and asked us to try it at home and explore.
Week 5
(27th of April 2018)
On the fifth week of April, Mr. Kannan explained to us about lighting and shadows and asked us to try it out at home. So the first thing you see when you click on Render View without any lighting is just pitch black where you can't really see anything at all. I'm using Arnold Renderer for this.
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| Fig. 5.a. Arnold Renderer without lighting |
Next I tried to use Ambient light, which turns out to also show the same thing, which is pitch black. Then I tried to change the renderer to Maya Software and I can see the house.
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| Fig. 5.b. Ambient light on Maya Software Renderer |
Afterwards, I tried Directional Lighting, where no matter how close or far I move the light, it will still shine with the same intensity, following the direction of the light. You can see shadows formed.
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| Fig. 5.c. Directional light on Arnold Renderer |
When I changed the renderer to Maya Software, I can also see the shadows formed on the house.
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| Fig. 5.d. Directional light on Maya Software Renderer |
Then I tried to use Point Light, the light will be where I decided to place it.
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| Fig. 5.e. Point light on Arnold Renderer |
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| Fig. 5.f. Point light on Maya Software Renderer |
The light on Arnold Renderer was dark until I increased the intensity and adjusted from the Render View itself. Next I tried Spotlight which is basically what it means. It just shines from that certain spot itself.
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| Fig. 5.g. Spotlight on Arnold Renderer |
Moving on, I tried Area Light which shines just where I places it.
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| Fig. 5.h. Area Light on Arnold Renderer |
Then I tried Volume Light which only shines inside the shape it takes. At first there was nothing at all then I decided to increase the size of the light, only then I can see that the light is in the shape of a circle where only the inside of the circle that produces light. It cannot be seen in Arnold Renderer so I tried it on Maya Software Renderer.
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| Fig. 5.i. Volume Light on Maya Software Renderer |
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